lol tft fanaticity

A family of fire-festival skins It is a synergy that brings in additional powerful units like the elementalist of season 1 and Mecca pilot of season 3. Only when there is no flip item and there is a person selected can the 9 fanatic synergy be activated.


When synergies are activated, the Hell's Water Gatekeeper Galio appears as a return motion in the square where the left gold of the duel field is collected before the start of the battle, and all our allies send green light to Galio. And when the combined strength of our allies is less than 50 percent during the battle,  Galio flies into the ultimate hero's action, hitting the most enemy units and breaking into the battle. The hero appearance, as in the original, inflicts airborn and wide-area damage on the enemy, depending on the synergy grade, the airborn time is 1.5 / 2 / 2 seconds, the magic damage is 150 / 300 / 500, and the skill range is 1 / 2 / 4 spaces centered on the drop point. In addition, it has the effect of pulling away the agro of surrounding enemies, and it is possible to remove the trap claws, but it is not a synergy effect that Galio himself tries, so it does not fume. As much as there is a sun-dealer, it can be avoided, and in the case of invincible/unassigned conditions, it cannot be detected and if there is no target at all, it falls into the lower left corner.


The summoned Galio has a five-nose-class stamina and attack power from one star to five-nose, and gets an additional 12 percent for each star class of the union's fanatic units. In addition, it will hit the ground like the original passive, and it will damage the enemy around the target. From 6 o'clock energy, it will have the skill to reduce the damage it receives, provoke nearby enemies, and even cause wide-area magic damage.


However, using the fanaticism as the main synergy, centering on Galio, has a high risk.


Most fanatics can't match the synergy of their careers, and most of them don't have very good performance to use without job synergy. And Galio cannot be equipped with an item, and since the high level of ability is an advantage, the object that takes advantage of the opponent's ability, such as a set or a Jed, is fatal.


In the 10.20 patch, the 3-synergy Galio received a nut that reduced his attack power from 150 to 125, and his stamina from 1800 to 1600.


In the 10.21 patch, Galio's basic physical strength was reduced from 1600 / 3800 / 6666 to 1000 / 1750 / 2500, and the basic attack power was reduced from 125 / 400 / 1000 to 80 / 180 / 400. Instead, whenever the star rating of the fanatic champion increased, Galio gained an additional +12% physical strength and attack power. Instead of strengthening the Galio even in the middle of synergy by collecting several objects from the fanatic faith, it became weaker than before if only the first or one-star objects were collected and used as auxiliary synergies.


10.22 The selected person fanatic champion was calculated with two fanatics and changed to give Galio a double star level. Pre-received fanaticism. A two-star tappé gives a star level of four star levels.


In the 10.23 patch, the mana of Gallio increased from 50/150 to 75/150 and, in the case of 9 Synergy, was affected to be immune to the CC period for 8 seconds after summoning. Instead, the 6-synergy Galio reduced its physical strength from 1750 to 1650, while the 9-synergy Galio reduced its physical strength from 2500 to 2250, and its attack power from 400 to 320.

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