Roll Season 8 Thresh Rune Item / Skill Tree [SMELLERTO]

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Hello is the smell. It is a roll posting that I write in a long time. Today I will introduce Roll Season 8 Thresh. Thresh is considered to be a champion that is dedicated to supporters, and is evaluated as a champion who has everything necessary for supporters. He is well-suited to be protected by his strong and powerful cc machine which can be used both as attack and defense. Compatibility with the original dealer is also good. Gang response is good, and the contribution of Hanhtar is also not negligible. Q's grapple, W's super save and shield, and the wide range of movement that makes the union of other team members in unpredictable timing, E knockback, 99% Slow R and high demage, There is. If you do not have a heal but you have salvation with Tardi, you can make up heal.
If you come close to the sieves of the dead enemy, you can collect souls. Collecting souls can permanently gain spell power and defense. A champion and a large minion always lose their souls, and a small minion only souls occasionally. When an Epic monster dies, two souls are created, and the treasure does not increase defense when leveling up. It is the first in the game to introduce the concept of routing, the unit of the Threess die, and when the green soul falls, the Threest is automatically absorbed when it approaches. If the Threess is dead and the body is dead, if the minion dies around the body, the soul is dropped. The souls near the body of Thrash are absorbed and their armor and spell power are increased.

The probability of a soul coming out is 33% for small minions, 100% for units and Epic monsters. The soul is maintained for about 8 seconds and then disappears. According to the official announcement, the limit of collecting souls is 999,999, which is just infinite. If you have to eat your soul in this passive, your defense will be close to the initial penalty, and you will see surprising numbers in the second half.


The death sentence, Thresh throws a sickle, inflicts magic damage on the first hit unit, gains absolute visibility, stuns the target, and pulls it for 1.5 seconds. When you use this skill again, the snare is dragged to the captured enemy. If you kill an enemy with a death sentence, the cooldown will be reduced by 3 seconds. When you hit an enemy, the icon of Q changes to red, and the name of the skill changes into the sprint of death. When you cast the spell of death, Thresh moves to the back of the target that hit the Q. To be careful, you should not fly unconditionally if you hit Q against an enemy champion. QE combo is a dark situation in which a death sentence is sentenced to suicide if you fly away ... Once you hit it, it takes 1.5 seconds to stun, so you can use it to keep your enemies for a while There is. If you hit the opponent's enemy champ who is aiming for Wadil in Hanta City, you can get a chance to make your opponent stupid and raise your kills. You can tour the opposite side of the tower dive, Above all else, if you do not get it right, you can become a death grapple.


A dark pathway, Thresh throws a lantern at a certain point. You can pick up a friendly ally by clicking on the lantern, and Thresh pulls you along with the lantern. When you use a lantern to carry the specified position to the specified position, the lantern touches the ground when the light comes in, the ally in this light is covered with a shield. Each time you raise the level, the range that the lantern hangs on the shield increases. Landon falls to the ground and absorbs the surrounding souls. If it is dangerous to go directly to the soul, it is possible to throw a lantern and eat it. Also, because the lantern is an object with its own visibility, it can be used to secure the view of the bush or jungle, and it is also possible for a friend to move using the teleport to the lantern.


Chain Whip, Elemental Sustained Effect: Damage increases damage while a Thresh is stopped, causing magical damage. This value is the number of souls absorbed plus a percentage of the attack power. , When using, Thresh pushes the enemies in the selected direction, causing magic damage on the straight line from behind. Enemies of this skill are pushed in a direction of swinging the sickle, then slow down for 1.5 seconds. If you use it in the enemy direction, you can push the enemy away and cast it in friendly direction, you can pull the enemy in friendly direction. When you learn this skill, the scep's sickle shines brightly in green with a basic sustained effect, and a buff called Thresh is created. The effect of the buff adds magic damage to the next level, which is proportional to the total attack power of the Thresh. Buffs begin with green at first, then blink gradually, and when fully charged they turn completely red.

The opponent who has been pulled by the death sentence can pull it to the front of the Thresh by using the Chain Whip. On the other hand, if the Chain Whistle is pulled down immediately after the enemy has been sentenced to death, it can be forced before the Knockback Strength is released. .


Soul prison, Thresh block enemies into walls, and when walls break down, they slow down and do damage. An enemy champion who creates a soul prison that surrounds himself and passes through a barrier is magically attacked, and instead of being 99% slower for 2 seconds, the wall that has passed is broken. If one of the walls collapses, the rest of the wall does not suffer damage, and half the duration of the slowdown applies. Only one wall at a time affects each enemy. It is a technique that installs a wide-area trap around itself. It keeps for 4 seconds after a short delay time when it is applied, and it has a pentagon-like shape with five walls around it. When an enemy champion crosses a wall, the wall collapses, causing magic damage and a 99% slowdown to the champion. Damage and slowing effects are very good, but there are several penalties, In the case of no damage, the duration of the slowdown is also half.

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